Animation Studios

Other Animation Studios Interviews

Read and listen to amazing animators from different Animation Studios who share their experience in the animation world.

Interviews by Animators

Andrew Gonzalez

Posted at Jul 18th, 2014 by AnimDesk.

Andrew Gonzalez - Cinematic Animator

Andrew is a Cinematic Animator/Artist from Southern California. After graduating Full Sail University, Andrew worked as a freelance artist in Los Angeles and San Francisco on different projects and jobs ranging from graphic design, writing, coordinating for major television shows and feature animation.

Andrew has been animating for TV, Games and Featured Films. His venture into feature films began as an intern at PIXAR animation studios which led him to work on animated characters such as Sheriff Woody, James P. "Sully" Sullivan and other beloved animated characters.

Andrew just finished working at Warner Bros. on their newest addition to the Lord of The Rings game franchise: "Middle Earth: Shadow of Mordor".

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Bobby Beck

Posted at Jul 19th, 2014 by AnimDesk.

Bobby Beck - Character Animator & CEO and Founder Animation Mentor

Bobby Beck is a character animator and the CEO and co-founder of the online animation school, Animation Mentor, which was started in March, 2005. Animation Mentor was the first online school that helped students to pursue a career in the animation industry.

Bobby was born and raised in the San Francisco Bay Area. Growing up, he always drew and had a big appetite for imagination. He lived right next to Mt. Diablo and used to climb it and let his imagination run wild; with monsters attacking him, space battles a plenty and lots of imaginary robots.

Bobby signed up for the Animation & Visual Effects program at Academy of Art University, however decided to drop out a yeah and a half in order to find a mentor to teach him 3D animation.

Bobby started his career working on a game called "Legend of Cain." and later on moved to Disney to work on "Dinosaur". Following Disney, Bobby started working for Pixar Studios on "Toy Story 2", "Monster’s Inc.", "Finding Nemo", "Boundin", "The Incredibles" and "Cars".

Bobby's idea for Animation Mentor came from the need to train high-level talent that just was not being done at the Universities at that time.

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Boris Hiestand

Posted at Feb 8th, 2014 by AnimDesk.

Boris Hiestand - Character Animator at Framestore

Growing up in The Netherlands, Boris became fascinated with animation after seeing ‘Snow While and the Seven Dwarfs’ at the age of five.

When Boris was 14, he met Borge Ring, who told him there were people out there who actually made a living drawing animated films. From then, Boris was hooked. Over the next 4 years he'd cycle 45 km each way from his house to Borge’s to soak up animation wisdom.

After finishing studying animation and film at the Surrey Institute of Art and Design, Boris moved to Madrid, where he started working as an animator on two feature films and several TV series. He has since lived and worked in Munich, Amsterdam, Bristol, Vancouver and Bangkok as an animator, storyboard artist, character designer and director on films, commercials, shorts and TV. Though a traditionally trained 2D animator first, Boris made the transition to CG and has as much fun wielding a mouse as a pencil.

His specialty now is feature character animation, and works at Framestore, London.

Boris Hiestand - Freelance Character Animator Read More

Brent George

Posted at Dec 30th, 2013 by AnimDesk.

We Interviewed Brent George - Animation Director & VFX Supervisor

Since 1997, Brent's career has been enriched by many corners of the animation industry. Having spent time in Commercials, Television, Film and more recently Video Games, he has gotten a pretty good taste of what animation has to offer.

During his travels Brent has worked as Animator, CG Supervisor, Producer, VFX Supervisor, Character Technical Director, Animation Director and a countless number of other roles. Most recently, Brent can be found freelancing at local VFX and Game companies, Directing a web-series and/or enthusiastically imparting his knowledge onto the students of Dawson College's 3D Animation and CGI program.

Brent is best known for spearheading highly creative projects by assembling custom tailored teams and designing pipelines from the ground up. After which, he applies his unique flavour of collaboration and leadership in order to deliver high quality results on time and on budget.

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Brett Pascal

Posted at May 17th, 2014 by AnimDesk.

Brett Pascal - Technical Animation Director

Brett Pascal grew up in Calgary Alberta Canada, and has been working in the animation industry since the year 1999. He landed his first game related job at Electronics Arts Canada in 2001 and stayed there until 2005. He has since left to work on Turok, and later on found other work for the next 8 years or so until he found himself back at EA.

Brett nowadays develops workflows, content, tools and plugins for the well known and acclaimed Frostbite 3 game engine, which is known to power several of EA's big hit games such as Battlefield 4, Need For Speed, Dragon Age: Inquisition and many more.

When not animating, Brett enjoys sports such as golfing, playing hoops, squash and floor hockey as a way to balance out all the sitting in front of a computer all day long.

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David Lam

Posted at Oct 27th, 2013 by AnimDesk.

We Interviewed David Lam - Lead Cinematic Animator at Naughty Dog and Instructor at

David grew up as an active kid, full of energy that often ran into things, sometimes, even trees. He quickly channeled this energy into sports and martial arts.

Little did he know this paved the way for his career in animation where he became obsessed with action and combat scenes. His career now has span nearly 10 years in games, film and commercials as a character animator.

David has worked on numerous top notch titles for game studios such as Activision, Lucas Arts, Bungie and Naughty Dog where he was worked on “Uncharted 2” and “Uncharted 3”.

He has contributed on films for VFX studios, Weta Digital, Sony Pictures Imageworks and Digital Domain. More recently, he completed work on the new exclusive PS3 title, “The Last of Us” as the lead cinematic animator / supervisor and is currently an animation instructor in the Games Workshop for

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David Martinez

Posted at Mar 14th, 2014 by AnimDesk.

David Martinez - Character Animator at TT Games

David Martinez was born Spain. He's been working and living in the UK for the last few years. After studying two years in IDEP, David was looking to specialize on Animation, but Spain wasn't about to let that happen due to in-availability.

Soon, after looking online on forums and websites, David read about AnimationMentor in an article that appeared on CGTalk. There he learned that AnimationMentor will open in a year and that got David intrigued to learn English to the best of his abilities.

David ended up graduating from AnimationMentor's "Advanced Studies in Character Animation" course. While studying David started working as an animator at Anera Films in Barcelona, which helped sharpen his animation skills even more. Ever since graduating, David continued learning animation on different online schools such as iAnimate and is now working at TT Games, working on games such as the LEGO franchise.

David Martinez - Character Animator at Traveller's Tales Games Studio Read More

Hal Hickel

Posted at Oct 13th, 2013 by AnimDesk.

Hal Hickel - Animation Director at Industrial Light & Magic and a Former PIXAR Animator

Hal Hickel is a Director at Industrial Light & Magic (ILM) and a Former Animator at PIXAR Animation Studios. Ever since watching “King Kong” and “Star Wars”, Hal has been fascinated by Motion Picture Visual Effects and Stop-Motion Animation.

Hal was born in Boulder Colorado, but soon after, he moved to Riverside, California until the age of ten. He then moved away to different places around the county until few years later he finally settled in San Francisco Bay Area, where he started his future career as an stop-motion animator and then finally an animator for film animation studios.

Hal has been involved in animating the memorable and breakthrough movie 3D animated film ‘Toy Story’ by PIXAR Animation Studios. Ever since he left PIXAR, Hal has been working at Industrial Light & Magic Studios, working as an animator and director on incredible VFX for motion picture films.

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Isaac Orloff

Posted at Oct 9th, 2013 by AnimDesk.

Isaac Orloff - Animation Visual development Artist and Illustrator

Isaac Orloff is an illustrator and visual development artist for the television and film animation industry. Since graduating from Maryland Institute College of Art in 2009, he has worked with several animation studios such as Calabash Animation, World Wide Biggies, Zynga, CloudKid, Digital Kitchen and many more.

Issac was born in Brooklyn, NY but soon moved away to Montclair, NJ, where he started his future career as an artist on television and film animation. Ever since, he then moved to San Francisco Bay area to work full time on a video game.

While working full time and as well Freelancing on Animation, Isaac also teaches a Visual Development workshop at The Academy of Art and is also working on a book for CTN animation expo.

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Jason Smith

Posted at Oct 3rd, 2013 by AnimDesk.

Jason Smith - Character Animator for Pivot VFX Studios

Jason Smith worked as a character Animator for Pivot VFX Studios, a position he applied for after he successfully finished his Animation studies at

Jason grew up in Minnesota. After working in the field of mechanical engineering, Jason decided to peruse his old passion for animation by applying and studying "Media Arts" degree at the Art Institute of Colorado and then after studying Animation Online. Ever since he has been animating in several projects including commercials, feature films and more.

As of 2013, Jason worked on Sony Pictures latest 3D animated movie: "Smurfs 2" and "The Smurfs: Legend of Smurfy Hollow".

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Jean-Denis Haas

Posted at Feb 18th, 2014 by AnimDesk.

Jean-Denis Haas - Character Animator at Industrial Light & Magic Jean-Denis Haas is a Senior Lead Animator at Industrial Light & Magic and is currently working on Transformers 4: Age of Extinction.

Jean-Denis was born and raised in Switzerland. From an early age on he was exposed to movies since his father was an avid movie collector. His interests in visual effects and animation stayed with him all through his childhood. At the age of 22 he moved to the United States in order to study animation and graduated in 2003 from the Academy of Art University in San Francisco.

He started at ILM in 2004 as an animation intern and has worked there ever since, animating on movies such as Star Wars: Revenge of the Sith, Indiana Jones, Star Trek, Rango and the Transformer series.

Jean-Denis also teaches animation at the Academy of Art and online through his Spungella Animation Workshops.

Jean-Denis Haas - Character Animator At Industrial Light & Magic Read More

Jim van der Keyl

Posted at Nov 6th, 2013 by AnimDesk.

Jim van der Keyl - Character Animator at Blue Sky Studio and Instructor

Jim van der Keyl is a golden age animator, he has been involved in a lot of memorable animated films such as ‘The Little Mermaid’, ‘Iron Giant’, ‘Kung Fu Panda’ and more.

Jim was born in Toronto, Canada. Where he discovered his talent for art in a young age. Ever since moving to the United States, Jim has kept his passion for art and eventually enrolled at Boston University, where he received his BFA degree in painting.

Jim began his career in caricaturing and drawing people for a living. His caricaturing books and videos helps him buy materials for his art to this day.

He started his Animation career one day when he found out that, ‘Animation Guid’ was teaching animation in L.A (where he was living at that time). This started his career as an in-betweener in Walt Disney Studios and after several years he moved up to become an animator for top notch animation companies like ‘Warner Brothers’, ‘DreamWorks’, ‘Blue Sky Studio’ and ‘Sony Pictures Imageworks’.

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John Semper JR.

Posted at Jan 31st, 2014 by AnimDesk.

John Semper Jr. - Animation Screenwriter, Film Producer and Story Editor

John Semper Jr, is mostly known for his work as both producer and head writer on animated show "Spider-Man – The Animated Series," a hit action-adventure animated series for Fox Television, which aired from 1994 till 1997 and has been re-aired ever since till today.

John's extensive and extremely varied writing and story-editing (head writer) credits include multiple episodes of classic and well-known animated cartoons and shows such as "Scooby-Doo," "Smurfs," "The Jetsons" (Hanna-Barbera Productions); "My Little Pony," (Hasbro) "The Moondreamers," (Marvel Productions); "Duck Tales" (Disney); "Alvin and the Chipmunks" (NBC Productions); and so many others. John also produced, story-edited and wrote the animated "Fraggle Rock" series for Jim Henson Productions and he co-created the original, live-action "Dog City," also for Jim Henson.

Emmy-nominated, Harvard University graduate John Semper Jr. has been developing, writing and producing television and film for over twenty-five years, with a special emphasis on children’s television and animation. Early in his career, John had the pleasure of directing animation icon Walter Lantz in a live-action and animated clip compilation short film that Mr. Semper wrote for Universal Studios/Walter Lantz Productions. The film, entitled "Walter, Woody and the World of Animation," played for one year in a special exhibit devoted to Mr. Lantz on the Universal Studios Tour. It was then released by Universal for sale on videocassette and a copy of the film was donated by Mr. Lantz to the Smithsonian Institution.

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Keith Lango

Posted at Oct 21st, 2013 by AnimDesk.

Keith Lango - Animator at Valve Corporation

Keith Lango is an icon in the world of Animation; he is currently an Animator at Valve Corporation and a Former Animator at Blur, "Big Idea" Animation and VFX Studios. Ever since he decided to learn animation and CG all on his own, Keith has working in every field of animation, from freelance, to animator to director to teaching and creating his own animation company.

Keith was born in a small suburb of Hamburg, Buffalo (New York). It wasn't until he was around his twenties when he decided to give animation and CG a chance; he took a loan and bought a computer and software to learn everything at home, failing countless times until he learned everything right.

Keith has been involved in animating movies and 3D games such as "Mickey's Twice Upon a Christmas" by Disney; "Portal 2", "Team Fortress 2" by Valve Corporation; Associate Director on an Oscar nominated film and more.

Ever since doing animation, Keith has been doing animation tutorials; selling tutorials at his store; teaching the art of animation online, to students.

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Ken Fountain

Posted at Sep 9th, 2013 by AnimDesk.

Ken Fountain - Founder of SplatFrog and Former Animator at DreamWorks Animation Studios

Ken Fountain is the founder and animator at SplatFrog Animation Studio and worked as a character Animator for DreamWorks Animation Studios on memorable 3D animated films such as "Monters vs. Aliens", "Shrek Forever After" and "Megamind". He is also a course instructor at the online Animation School iAnimate.

Ken grew up in the northern suburbs of Chicago, USA. He started animating at thirty years old, after chasing a glamorous career of playing rock music around the country. Ken grew up drawing and learning from Marvel comics and studied art at high-school. After doing professional animation for the Advertising industry, Ken enrolled to "Animation Mentor" online school and since graduation he has been animating professionally!

As of 2013, Ken works at his own studio and creates educational animation for both SplatFrog and CrackerBox Studios.

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Kiel Figgins

Posted at Jan 2nd, 2014 by AnimDesk.

Kiel Figgins - Character Animator at Digital Domain and a Freelance Animator

Kiel Figgins is a Freelance Character Animator who also works at Digital Domain. Kiel has been involved in big blockbuster features films such as ‘X-Men: First Class’, ‘Ender’s Game’, ’47 Ronin’, ‘Wrath of the Titans’ and many more.

Kiel was born in Maine, USA. Growing up, Kiel has moved around the states through Orlando, Dallas, San Francisco and finally ended up in L.A. Ever since drawing monsters and creatures, Flip Books and making simple animation with old computer software, Kiel found his way into the animation industry after watching the cinematic ending of the game, Warcraft 2: Tides of Darkness.

Starting his way at TKO Software, Kiel slowly moved upstream, paving his way through different projects and companies, until finally securing a spot in Digital Domain, working as a character animator for various films and projects.

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Kyle Winkelman

Posted at Jan 24th, 2014 by AnimDesk.

Kyle Winkelman - Character Animator at Industrial Light & Magic

Kyle Winkelman is a Character Animator who works at Industrial Light & Magic. Kyle has been involved in big blockbuster films, games and TV projects such as: Pacific Rim, G.I.Joe: Retaliation, BattleShip, Transformers, Dead Space, Medal of Honor: Pacific Assault, Stargate and many more.

Kyle was born in Alaska, USA. Growing up, Kyle spent his childhood moving every few years. Since he was always the new kid around, he never had many friends and was forced to entertain himself in the Alaska wilderness.

Starting his way in 3D Animation, Kyle's first professional work was for TKO Software, creating characters for cell-phone games. Later on, while working on game titles for for EA: Visceral, Kyle decided to pursue his childhood dream at Industrial Light & Magic.

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Mette Tange

Posted at May 9th, 2014 by AnimDesk.

Mette Tange - Character Animator at Illumination Mac Guff

Mette graduated with a Bachelor Of Arts In Character Animation from The Animation Workshop in 2009 with the 2D Animated short-film "Pig Me".

At the moment she is working at Illumination Mac Guff on new features. While she worked at Sony ImageWorks, she have had two shots with an honorable mentions to the Sony crew and received a Sony Pictures Entertainment Applause Award for outstanding performance and lasting contribution - Demonstrating exceptional initiative and teamwork on the film "Cloudy with a chance of Meatballs 2.

She have been working as a 3D character animator and a 2D character animator on various feature films, TV-series and short-films.

Her main tasks has been archiving the best quality of animation within tight deadlines collaborating with lead, supervising animators and directors.

Mette Tange - Character Animator Read More

Michel Gagné

Posted at Feb 12th, 2014 by AnimDesk.

Michel Gagne - Golden Age Character Animator

Michel Gagné was born in Québec, Canada. He studied animation at Sheridan College School of Visual Arts in Ontario, Canada and in 1985, began his highly successful artistic career.

Michel has lent his amazing talent to many animation companies, such as Don Bluth Animation Studios, Warner Bros., Walt Disney Studios, PIXAR, Cartoon Network, Nickelodeon and more. His work can be seen in over twenty animated films including "The Iron Giant", "Osmosis Jones" and "Ratatouille". Aside from his studio work, Michel is a determined entrepreneur who has created work in a wide range of media, from live performances to gallery exhibits. With video game veteran, Joe Olson, he created the critically acclaimed video game, "Insanely Twisted Shadow Planet" which was released in 2011.

Michel is also active in the publishing world having written and illustrated several books and comics, such as "The Saga of Rex" and "Insanely Twisted Rabbits". His work has been published by DC Comics, Image Comics, Random House, Fantagraphics, as well as Michel's own imprint, Gagne International Press.

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Samantha Kallis

Posted at Sep 18th, 2013 by AnimDesk.

Samantha Kallis - Animation Visual development Artist and Illustrator

Samantha Kallis is an illustrator and visual development artist for the publishing, television and film animation industry. Since graduating from Art Center College of Design in 2010, she worked with several animation studios such as Sony Pictures Animation, Nickelodeon and Unified Pictures.

Samantha was born in New Jersey, but grew up in Los Angeles, where she started her future career as an artist on television, film, publishing, and art galleries.

Samantha's latest work as a visual developer and illustrator is noted in the upcoming 3D Animated movie "Cloudy with a Chance of Meatballs 2" by Sony Pictures Animation Studios.

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Simon Unger

Posted at Sep 16th, 2013 by AnimDesk.

Simon Unger - Lead Animator at Robotoki Game Studios

Simon Unger is a 12-year veteran animator in the video game industry. He is currently a lead Animator at "Robotoki", an independent game studio located in Los Angeles, California and a former Animator at Electronic Arts.

Simon worked as an Animator on some of the most popular games (which released on various platforms) such as: "NBA Live", "MVP" and "Hitman: Absolution".

Simon grew up in Vancouver, Canada. He started his career as an animator for "Mainframe Entertainment", creating 3D shows like "Reboot" and "Action Man". With the aid of his friend, and worker at EA, Simon found himself working as an animator on sports games and franchises.

As of 2013, Simon is working on the future game release: "Human Element".

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Tim Allen

Posted at Jul 19th, 2014 by AnimDesk.

Tim Allen - Stop Motion Character Animator

Tim is a freelance stop motion animator from Fleet, Hampshire who has enjoyed a 14 year career on a wide range of stop motion projects. Most recently he's been animating at Aardman on Shaun the Sheep and also at WoodsFilm on their promotional campaign for Boomerang TV. On special occasions, Tim ventures out to teach at universities, give workshops at festivals and teach the next generation of stop motion practitioners. His exploits have seen him been travelling all around Europe & beyond.

Some of Tim's many projects include Tim Burton's Frankenweenie and Corpse Bride, Fantastic Mr Fox, Peter and the Wolf and Creature Comforts USA. Tim was Animation Supervisor on The Magic Piano creating some of the most ambitious animation of his career.

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Victor Chavez

Posted at Nov 13th, 2013 by AnimDesk.

We Interviewed Victor Chavez - Animator at Bungie Studios

Victor didn't grow up planning to be a Character Animator. He studied Art and Graphic Design at the University of New Mexico before 3D Animation had really started. He then switched his focus to Civil Engineering and Information Technology. He worked on the side to obtain his MCSE certification which led him to eventually work at Microsoft as a Systems Engineer.

After finding himself unemployed after almost 10 years in the IT field, Victor decided to get back into doing something more creative and a friend of his suggested Animation Mentor. Almost two years later, after finishing extensive animation training, Victor started to explore the world of animation and found work at 343 Industries doing gameplay animation on Halo 4.

Victor then moved on to a different game company: Bungie. There, he’s working as a cinematic and gameplay animator on their upcoming title, Destiny.

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