The Principles of Animation - Squash and Stretch

Posted at Aug 20th, 2012 by AnimDesk.

In this new 'Back to School' series, AnimDesk Studios will cover the fundamental principles of animation in a 12 series articles. We will discuss, show examples and analyze the most important principles behind any animated cartoon, featured movie or a short blip.

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Going back in Time - Pencil to Pixel

Posted at Apr 1st, 2012 by AnimDesk.

Pixar Animation Studios

Why do people go into animation schools? What's so unique about this art that gathers around many artists around the world?

We, at AnimDesk, remembers the days when the only available animation sources were books like The Illusion of Life: Disney Animation , The Animator's Survival Kit and many others that displayed the complex production process. They created a whole new world and left us with awe struck feelings on how amazing animation is and could be.

Nowadays we have newly improved technology that can (and has) reduced the production time vastly! Using tools such as: Drawing tablets, 3D Software, Digital editing rooms, painting tools, all of them which can separate the old school artist from the pencil and paper he used to sweat over with.

Although technology did create cost production to lower, this does not me that big studios forgot the old ways, and even today ,amy are going back into the paper/pencil combination to bring life into new characters.

And so, to remember the old times and how they fused into our 'modern' animation world, have a look at the below documentary for more detailed conversations and interviews with legends of the old, and masters of the present.

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Memories of Ollie Johnston by Glen Keane

Posted at Nov 25th, 2011 by AnimDesk.

Ollie Johnston - Disney's Nine Old Men

When we talk about Animation, and 2D especially, we cannot forget about the past and its heritage. It seems nowadays, that animation process is so trivial that we sometimes forget how hard people once worked on creating the animation process we use today.

Ollie was an animator at Walt Disney Studios from the year 1935 to 1978, and became a directing animator beginning with animated films such as: Pinocchio, which was released in 1940. He contributed to most Disney animated features (along with his all time friend Frank Thomas), including the character of Snow White and the Seven Dwarfs, and in the movie Fantasia and as well Bambi. His last full work as an animator for Disney was in the animated film The Rescuers.

Glen Keane, Animator at Disney Animation Studios since 1977, has a really amazing video interview, talking about Ollie Johnston's animation (at disney), and the way he animated the characters we still love today.

Glen also didn't forget to mention Fred Moore's influence on Ollie Johnston and Frank Thomas drawings in their animated characters.

Enjoy the interview!

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Inside Kyoto Animation Studio

Posted at Jun 27th, 2011 by AnimDesk.

Kyoto Animation Studio

Kyoto Animation company is a Japanese animation studio located in Kyoto Prefecture, Japan. It was founded in 1981 and than became a ltd company in 1985 and then became a corporated company in 1999.

The company is connected with studio Sunrise and is also supports the studio Animation named 'Do'.

Built in 1981, The company has only produced 7 animes on their own, 5 were being a television shows adaptations, 2 of them were self produced OVAs, and have also been involved in several other productions, such as Kiddy Grade, Inu-Yasha, Nurse Witch Komugi, Tenchi Universe and Generator Gawl.

Kyoto Animation also have been involved in Konami's baseball game "Jikkyō Powerful Pro Yakyū" for four parts (8,9,10,11), they did the vocal opening and ending sequences.

Enjoy the 8 parts of behind the scenes!

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Inside Pixar Animation Studios

Posted at Feb 27th, 2011 by AnimDesk.

Pixar Animation Studios

Pixar Animation Studios, are one of the most well known animation studios in the world, and not only because their movies were groundbreaking and stunning, it is because they included a lot of innovation into the animation business in terms of new software, new technology, pushing their 3D further than any other company have.

Of course, Pixar are not 2D animation studios, (even though they still make 2D storyboards) we at AnimDesk can't deny that the animation world has changed since these guys first appeared with their 3D animated film, which cause a steer and uprising in the animation world.

In this post we included videos that shows the inside of Pixar studios, so you too could see what these guys are up to, and how they work!

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